How to extract concept art from Resident Evil 3

tl;dr

  1. Extract the re_chunk_000.pak file using REE.PAK.Tool.
  2. The necessary .tex files are located at natives\stm\escape\ui\ui4000\tex\.
  3. Convert the .tex files to .dss using Texture-Conv-All-TEX.bat from REtool.zip.
  4. Convert the .dss files to .png using Textconv.exe from DirectXTex.

Prerequisites

After not being able to find a proper guide online on how to extract the concept art from Resident Evil 3, I decided to make one myself. For simplicity's sake, I've written this tutorial to consist of a list of commands you can simply enter into a PowerShell terminal: the commands will handle everything inside a kennedy folder in your root directory.

WARNING

This tutorial is written for users on Windows who have installed Resident Evil 3 via Steam.

To be able to extract the concept art, there are a few pieces of software you need to install first. Run the following command to create the kennedy folder in your root directory and install the necessary software inside it:

& {
    cd \; mkdir kennedy; cd kennedy

    curl.exe -L -o REE.Unpacker-x64.zip https://github.com/Ekey/REE.PAK.Tool/releases/download/Latest/REE.Unpacker-x64.zip
    tar.exe -xf REE.Unpacker-x64.zip

    curl.exe -L --create-dirs -o Projects/RE3_RT_STM_Release.list https://raw.githubusercontent.com/Ekey/REE.PAK.Tool/refs/heads/main/Projects/RE3_RT_STM_Release.list

    curl.exe -L -o REtool.zip https://fluffyquack.com/tools/REtool.zip
    tar.exe -xf REtool.zip

    curl.exe -L -o Texconv.exe https://github.com/microsoft/DirectXTex/releases/download/mar2026/Texconv.exe
}

NOTE

Any software 'installed' during this tutorial will simply place the software inside the kennedy folder, so don't worry about random software getting installed across your machine.

Extraction

Run the following command to extract the contents of the re_chunk_000.pak file:

.\REE.Unpacker.exe "RE3_RT_STM_Release" "C:\Program Files (x86)\Steam\steamapps\common\RE3\re_chunk_000.pak" "re_chunk_000" *> $null

NOTE

The output for the command above is redirected to $null, as it can cause certain terminals to become unresponsive, so don't worry if you don't see anything happening in your terminal just wait for the command to complete as it can take a while.

Conversion

Run the following command to convert the necessary .tex asset files to .png files:

& {
    cpi .\re_chunk_000\natives\stm\escape\ui\ui4000\tex\*.tex.34 .

    .\Texture-Conv-All-TEX.bat

    .\texconv.exe -ft png *dds

    mkdir re3 -force

    mi .\*.png re3 -force
    mi .\*.tex.34 re3 -force

    gci -filter *.dds -file -r | ri -force
}

The concept art should now be available inside the re3 folder inside the kennedy folder.