How to extract concept art from Resident Evil Village

After not being able to find a proper guide online on how to extract the concept art from Resident Evil Village, I decided to make one myself. I’ve tried my best to make this tutorial as beginner-friendly as possible, but if you are comfortable using a terminal you can find the necessary list of commands here.

WARNING

This tutorial is written for users on Windows 11 who have installed Resident Evil Village via Steam.

tl;dr

  1. Extract the re_chunk_000.pak file using REE.PAK.Tool.
  2. The concept art .tex files are located at re_chunk_000\natives\stm\gui\ui1110\tex\.
  3. Convert the .tex files to .dss using Texture-Conv-All-TEX.bat from REtool.zip.
  4. Convert the .dss files to .png using Textconv.exe from DirectXTex.

Prerequisites

To be able to extract the concept art, there are a few pieces of software you need to install first. For simplicity’s sake, this tutorial will handle everything inside a folder named kennedy in your root directory. Start by opening PowerShell and run the following command to create this folder and move into it:

cd \; mkdir kennedy; cd kennedy

Now run the following command to download the software required to extract the asset files containing the concept art and convert them into images:

& {

    curl.exe -L -o REE.Unpacker-x64.zip https://github.com/Ekey/REE.PAK.Tool/releases/download/Latest/REE.Unpacker-x64.zip
    tar.exe -xf REE.Unpacker-x64.zip

    curl.exe -L --create-dirs -o Projects/RE8_STM_Release.list https://raw.githubusercontent.com/Ekey/REE.PAK.Tool/refs/heads/main/Projects/RE8_STM_Release.list

    curl.exe -L -o REtool.zip https://fluffyquack.com/tools/REtool.zip
    tar.exe -xf REtool.zip

    curl.exe -L -o Texconv.exe https://github.com/microsoft/DirectXTex/releases/download/mar2026/Texconv.exe
}

NOTE

Any software ‘installed’ during this tutorial will simply place the software inside the kennedy folder, so don’t worry about random software getting installed across your machine.

Your kennedy folder should now look something like this:

kennedy/
    Projects/
        RE8_STM_Release.list
    Texture-Conv-Make-Small-Version.bat
    Create-PAK-2023.bat
    Create-PAK-2024.bat
    Create-PAK-2025.bat
    Extract-PAK.bat
    Texture-Conv-All-TEX.bat
    Texture-Conv-All-DDSs.bat
    REE.Unpacker.bat
    Texture-Conv.bat
    REE.Unpacker.exe.config
    System.Buffers.dll
    Zstandard.Net.dll
    libzstd.dll
    Texconv.exe
    REtool.exe
    REE.Unpacker.exe
    readme.txt
    change-log.txt
    REtool.zip
    REE.Unpacker-x64.zip

To open the kennedy folder inside File Explorer, run the following command:

explorer.exe C:\kennedy

Extraction

Run the following command to extract the contents of the re_chunk_000.pak file:

.\REE.Unpacker.exe "RE8_STM_Release" "C:\Program Files (x86)\Steam\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE\re_chunk_000.pak" "re_chunk_000" *> $null

NOTE

The output for the command above is redirected to $null as it can cause certain terminals to become unresponsive, so don’t worry if you don’t see anything happening in your terminal just wait for the command to complete.

Conversion

Run the following command to convert the necessary .tex asset files to .png files:

& {
    mkdir re8; cpi .\re_chunk_000\natives\stm\gui\ui1110\tex\*.tex.30 .

    .\Texture-Conv-All-TEX.bat

    .\texconv.exe -ft png *dds

    mkdir re8; cpi .\*.png re8
}

The concept art should now be available inside the re8 folder inside the kennedy folder.

Commands

A complete list of commands from this tutorial:

cd \; mkdir kennedy; cd kennedy

curl.exe -L -o REE.Unpacker-x64.zip https://github.com/Ekey/REE.PAK.Tool/releases/download/Latest/REE.Unpacker-x64.zip
tar.exe -xf REE.Unpacker-x64.zip

curl.exe -L --create-dirs -o Projects/RE8_STM_Release.list https://raw.githubusercontent.com/Ekey/REE.PAK.Tool/refs/heads/main/Projects/RE8_STM_Release.list

curl.exe -L -o REtool.zip https://fluffyquack.com/tools/REtool.zip
tar.exe -xf REtool.zip

curl.exe -L -o Texconv.exe https://github.com/microsoft/DirectXTex/releases/download/mar2026/Texconv.exe

.\REE.Unpacker.exe "RE8_STM_Release" "C:\Program Files (x86)\Steam\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE\re_chunk_000.pak" "re_chunk_000" *> $null

mkdir re8; cpi .\re_chunk_000\natives\stm\gui\ui1110\tex\*.tex.30 .

.\Texture-Conv-All-TEX.bat

.\texconv.exe -ft png *dds

mkdir re8; cpi .\*.png re8