How to extract concept art from Resident Evil Village
After not being able to find a proper guide online on how to extract the concept art from Resident Evil Village, I decided to make one myself. I’ve tried my best to make this tutorial as beginner-friendly as possible, but if you are comfortable using a terminal you can find the necessary list of commands here.
WARNING
This tutorial is written for users on Windows 11 who have installed Resident Evil Village via Steam.
tl;dr
- Extract the
re_chunk_000.pakfile using REE.PAK.Tool. - The concept art
.texfiles are located atre_chunk_000\natives\stm\gui\ui1110\tex\. - Convert the
.texfiles to.dssusingTexture-Conv-All-TEX.batfrom REtool.zip. - Convert the
.dssfiles to.pngusingTextconv.exefrom DirectXTex.
Prerequisites
To be able to extract the concept art, there are a few pieces of software you need to install first.
For simplicity’s sake, this tutorial will handle everything inside a folder named kennedy in your root directory.
Start by opening PowerShell and run the following command to create this folder and move into it:
cd \; mkdir kennedy; cd kennedy
Now run the following command to download the software required to extract the asset files containing the concept art and convert them into images:
& {
curl.exe -L -o REE.Unpacker-x64.zip https://github.com/Ekey/REE.PAK.Tool/releases/download/Latest/REE.Unpacker-x64.zip
tar.exe -xf REE.Unpacker-x64.zip
curl.exe -L --create-dirs -o Projects/RE8_STM_Release.list https://raw.githubusercontent.com/Ekey/REE.PAK.Tool/refs/heads/main/Projects/RE8_STM_Release.list
curl.exe -L -o REtool.zip https://fluffyquack.com/tools/REtool.zip
tar.exe -xf REtool.zip
curl.exe -L -o Texconv.exe https://github.com/microsoft/DirectXTex/releases/download/mar2026/Texconv.exe
}
NOTE
Any software ‘installed’ during this tutorial will simply place the software inside the kennedy folder, so don’t worry about random software getting installed across your machine.
Your kennedy folder should now look something like this:
kennedy/
Projects/
RE8_STM_Release.list
Texture-Conv-Make-Small-Version.bat
Create-PAK-2023.bat
Create-PAK-2024.bat
Create-PAK-2025.bat
Extract-PAK.bat
Texture-Conv-All-TEX.bat
Texture-Conv-All-DDSs.bat
REE.Unpacker.bat
Texture-Conv.bat
REE.Unpacker.exe.config
System.Buffers.dll
Zstandard.Net.dll
libzstd.dll
Texconv.exe
REtool.exe
REE.Unpacker.exe
readme.txt
change-log.txt
REtool.zip
REE.Unpacker-x64.zip
To open the kennedy folder inside File Explorer, run the following command:
explorer.exe C:\kennedy
Extraction
Run the following command to extract the contents of the re_chunk_000.pak file:
.\REE.Unpacker.exe "RE8_STM_Release" "C:\Program Files (x86)\Steam\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE\re_chunk_000.pak" "re_chunk_000" *> $null
NOTE
The output for the command above is redirected to $null as it can cause certain terminals to become unresponsive, so don’t worry if you don’t see anything happening in your terminal just wait for the command to complete.
Conversion
Run the following command to convert the necessary .tex asset files to .png files:
& {
mkdir re8; cpi .\re_chunk_000\natives\stm\gui\ui1110\tex\*.tex.30 .
.\Texture-Conv-All-TEX.bat
.\texconv.exe -ft png *dds
mkdir re8; cpi .\*.png re8
}
The concept art should now be available inside the re8 folder inside the kennedy folder.
Commands
A complete list of commands from this tutorial:
cd \; mkdir kennedy; cd kennedy
curl.exe -L -o REE.Unpacker-x64.zip https://github.com/Ekey/REE.PAK.Tool/releases/download/Latest/REE.Unpacker-x64.zip
tar.exe -xf REE.Unpacker-x64.zip
curl.exe -L --create-dirs -o Projects/RE8_STM_Release.list https://raw.githubusercontent.com/Ekey/REE.PAK.Tool/refs/heads/main/Projects/RE8_STM_Release.list
curl.exe -L -o REtool.zip https://fluffyquack.com/tools/REtool.zip
tar.exe -xf REtool.zip
curl.exe -L -o Texconv.exe https://github.com/microsoft/DirectXTex/releases/download/mar2026/Texconv.exe
.\REE.Unpacker.exe "RE8_STM_Release" "C:\Program Files (x86)\Steam\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE\re_chunk_000.pak" "re_chunk_000" *> $null
mkdir re8; cpi .\re_chunk_000\natives\stm\gui\ui1110\tex\*.tex.30 .
.\Texture-Conv-All-TEX.bat
.\texconv.exe -ft png *dds
mkdir re8; cpi .\*.png re8